//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: ASVAL
// Model Creator: 
// Created on: 21.07.2023 - 15:01:11
// Last changed on: 21.07.2023 - 15:01:11

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelASVAL extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelASVAL() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[279];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 81, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 17, 9, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 33, 9, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 49, 9, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 97, 9, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 105, 9, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 201, 9, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 9, 17, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 9, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 49, 25, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 113, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 121, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 49, 33, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 73, 33, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 81, 33, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 105, 33, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 49, 41, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 65, 41, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 233, 41, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 9, 49, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 17, 49, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 25, 49, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 33, 49, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 41, 49, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 49, 49, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 73, 49, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 81, 49, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 105, 49, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 113, 49, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 137, 49, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 225, 49, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 233, 49, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 9, 57, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 17, 57, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 169, 57, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 25, 65, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 57, 65, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 41, 65, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 33, 25, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 9, 33, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 97, 25, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 137, 25, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 201, 57, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 2, 105, textureX, textureY); // 271
        gunModel[215] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 278
        gunModel[216] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 279
        gunModel[217] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 280
        gunModel[218] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 281
        gunModel[219] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 282
        gunModel[220] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 283
        gunModel[221] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 284
        gunModel[222] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 285
        gunModel[223] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 286
        gunModel[224] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 287
        gunModel[225] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 288
        gunModel[226] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 289
        gunModel[227] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 290
        gunModel[228] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 291
        gunModel[229] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 292
        gunModel[230] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 293
        gunModel[231] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 294
        gunModel[232] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 295
        gunModel[233] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 296
        gunModel[234] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 297
        gunModel[235] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 298
        gunModel[236] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 299
        gunModel[237] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 300
        gunModel[238] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 301
        gunModel[239] = new ModelRendererTurbo(this, 2, 105, textureX, textureY); // 271
        gunModel[240] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 282
        gunModel[241] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 283
        gunModel[242] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 284
        gunModel[243] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 285
        gunModel[244] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 286
        gunModel[245] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 287
        gunModel[246] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 288
        gunModel[247] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 289
        gunModel[248] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 290
        gunModel[249] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 291
        gunModel[250] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 292
        gunModel[251] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 293
        gunModel[252] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 294
        gunModel[253] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 295
        gunModel[254] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 296
        gunModel[255] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 297
        gunModel[256] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 298
        gunModel[257] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 299
        gunModel[258] = new ModelRendererTurbo(this, 2, 77, textureX, textureY); // 300
        gunModel[259] = new ModelRendererTurbo(this, 2, 97, textureX, textureY); // 301
        gunModel[260] = new ModelRendererTurbo(this, 2, 120, textureX, textureY); // 271
        gunModel[261] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 298
        gunModel[262] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 299
        gunModel[263] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 300
        gunModel[264] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 301
        gunModel[265] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 298
        gunModel[266] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 299
        gunModel[267] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 300
        gunModel[268] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 301
        gunModel[269] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 298
        gunModel[270] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 299
        gunModel[271] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 300
        gunModel[272] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 301
        gunModel[273] = new ModelRendererTurbo(this, 8, 114, textureX, textureY); // 298
        gunModel[274] = new ModelRendererTurbo(this, 2, 114, textureX, textureY); // 299
        gunModel[275] = new ModelRendererTurbo(this, 30, 105, textureX, textureY); // 271
        gunModel[276] = new ModelRendererTurbo(this, 2, 128, textureX, textureY); // 282
        gunModel[277] = new ModelRendererTurbo(this, 20, 105, textureX, textureY); // 271
        gunModel[278] = new ModelRendererTurbo(this, 2, 128, textureX, textureY); // 282

        gunModel[0].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.1F, 0.0F, 0.15F, -0.1F, 0.0F, 0.15F, -0.1F, 0.0F, 0.15F, -0.1F, 0.0F, 0.15F, -0.1F, 0.3F, 0.15F, -0.1F, -0.3F, 0.15F, -0.1F, -0.3F, 0.15F, -0.1F, 0.3F, 0.15F); // Import
        gunModel[0].setRotationPoint(5.9F, -5.55F, -0.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F, -0.1F, -0.35F, 0.05F); // Import
        gunModel[1].setRotationPoint(9F, -6.35F, -0.5F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.5F, 0.3F, -0.45F, -0.3F, 0.3F, -0.45F, -0.3F, 0.3F, -0.45F, -1.5F, 0.3F, -0.45F, -1.3F, -1.05F, -0.45F, -0.1F, -1.05F, -0.45F, -0.1F, -1.05F, -0.45F, -1.3F, -1.05F, -0.45F); // Import
        gunModel[2].setRotationPoint(9F, -5.95F, -1F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.5F, 0.3F, -0.45F, -0.3F, 0.3F, -0.45F, -0.3F, 0.3F, -0.45F, -1.5F, 0.3F, -0.45F, -1.3F, -1.05F, -0.45F, -0.1F, -1.05F, -0.45F, -0.1F, -1.05F, -0.45F, -1.3F, -1.05F, -0.45F); // Import
        gunModel[3].setRotationPoint(9F, -5.95F, 0F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.1F, 0.3F, -0.05F, -0.3F, 0.2F, -0.05F, -0.3F, 0.2F, -0.05F, -1.1F, 0.3F, -0.05F, -1.0F, -1.2F, -0.05F, -0.3F, -1.1F, -0.05F, -0.3F, -1.1F, -0.05F, -1.0F, -1.2F, -0.05F); // Import
        gunModel[4].setRotationPoint(8F, -5.95F, -0.5F);

        gunModel[5].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F); // Import
        gunModel[5].setRotationPoint(8F, -6.1F, -1.1F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F); // Import
        gunModel[6].setRotationPoint(8F, -6.1F, -1.1F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F); // Import
        gunModel[7].setRotationPoint(8F, -6.1F, 0.1F);

        gunModel[8].addShapeBox(0F, -1.1F, 0F, 2, 1, 1, 0F, -1.45F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -0.25F, -1.1F, -0.35F, -1.45F, -1.1F, -0.35F, -1.55F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -1.55F, 0.2F, -0.35F); // Import
        gunModel[8].setRotationPoint(8F, -6.1F, 0.1F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.55F, 0.1F, -0.05F, -0.35F, 0.1F, -0.05F, -0.35F, 0.1F, -0.05F, -1.55F, 0.1F, -0.05F, -1.55F, -1.05F, -0.05F, -0.35F, -1.05F, -0.05F, -0.35F, -1.05F, -0.05F, -1.55F, -1.05F, -0.05F); // Import
        gunModel[9].setRotationPoint(9F, -6.1F, -0.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.15F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.15F, -0.2F, 0.0F, 0.15F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.15F, -0.2F, 0.0F); // Import
        gunModel[10].setRotationPoint(0.8F, -5.3F, -0.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.25F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F); // Import
        gunModel[11].setRotationPoint(3.1F, -4.6F, -0.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.2F, -0.3F, -0.1F, -0.65F, -0.1F, -0.1F, -0.65F, -0.1F, -0.1F, -0.65F, -0.1F, -0.1F, -0.65F, -0.1F); // Import
        gunModel[12].setRotationPoint(5.9F, -6.3F, -0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.1F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, 0.0F, -0.9F, -0.35F, -0.1F, -0.9F, -0.35F, 0.05F, 0.05F, -0.2F, 0.0F, 0.05F, -0.2F, 0.0F, 0.05F, -0.2F, 0.05F, 0.05F, -0.2F); // Import
        gunModel[13].setRotationPoint(1F, -6.95F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[14].setRotationPoint(1.5F, -6.9F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[15].setRotationPoint(2.6F, -6.5F, -0.5F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[16].setRotationPoint(2.6F, -6.9F, -0.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[17].setRotationPoint(3.7F, -6.5F, -0.5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[18].setRotationPoint(3.7F, -6.9F, -0.5F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.15F, -0.8F, 0.05F, 0.0F, -0.8F, 0.05F, 0.0F, -0.8F, -0.55F, 0.15F, -0.8F, -0.55F, 0.15F, -0.1F, 0.05F, 0.0F, -0.1F, 0.05F, 0.0F, -0.1F, -0.55F, 0.15F, -0.1F, -0.55F); // Import
        gunModel[19].setRotationPoint(0.8F, -6.2F, -0.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.05F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.15F, 0.05F, -0.6F, -0.15F, 0.2F, -0.2F, -0.5F, 0.0F, -0.2F, -0.5F, 0.0F, -0.2F, -0.05F, 0.2F, -0.2F, -0.05F); // Import
        gunModel[20].setRotationPoint(1F, -6.5F, -0.55F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.15F, 0.1F, -0.25F, 0.2F, 0.1F, -0.25F, 0.2F, 0.1F, -0.15F, 0.15F, 0.1F, -0.15F, 0.15F, -0.8F, -0.25F, 0.2F, -0.8F, -0.25F, 0.2F, -0.8F, -0.15F, 0.15F, -0.8F, -0.15F); // Import
        gunModel[21].setRotationPoint(0.8F, -5.3F, -0.3F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, -0.7F, 0.05F, 1.0F, -0.7F, 0.05F, 1.0F, -0.7F, -0.55F, 0.15F, -0.7F, -0.55F, 0.15F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, -0.55F, 0.15F, -0.2F, -0.55F); // Import
        gunModel[22].setRotationPoint(0.8F, -6F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.15F, -0.7F, 0.05F, -0.3F, -0.7F, 0.05F, -0.3F, -0.7F, -0.55F, 0.15F, -0.7F, -0.55F, 0.15F, -0.2F, 0.05F, -0.6F, -0.2F, 0.05F, -0.6F, -0.2F, -0.55F, 0.15F, -0.2F, -0.55F); // Import
        gunModel[23].setRotationPoint(0.8F, -5.9F, -0.5F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.15F, -0.2F, -0.5F, -0.15F, -0.2F, -0.5F, -0.15F, -0.1F, -0.5F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F); // Import
        gunModel[24].setRotationPoint(16.3F, -6.6F, -0.5F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F); // Import
        gunModel[25].setRotationPoint(16.2F, -6.7F, -0.5F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.75F, -0.4F, -0.4F, -0.75F, -0.4F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.2F, -0.5F, -0.75F, -0.3F, -0.5F, -0.75F, -0.3F, -0.5F, -0.15F, -0.2F, -0.5F, -0.15F); // Import
        gunModel[26].setRotationPoint(16.2F, -6.9F, -0.5F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.75F, -0.3F, -0.4F, -0.75F, -0.3F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.75F, -0.3F, -0.4F, -0.75F, -0.3F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F); // Import
        gunModel[27].setRotationPoint(16.2F, -6.8F, -0.5F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.35F, -0.3F, -0.9F, 0.35F, -0.3F, -0.9F, 0.35F, -0.35F, -1.0F, 0.35F, -0.35F, -1.0F, -1.2F, -0.3F, -0.9F, -1.2F, -0.3F, -0.9F, -1.2F, -0.35F, -1.0F, -1.2F, -0.35F); // Import
        gunModel[28].setRotationPoint(8F, -6.05F, -0.2F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.35F, -0.35F, -0.9F, 0.35F, -0.35F, -0.9F, 0.35F, -0.3F, -1.0F, 0.35F, -0.3F, -1.0F, -1.2F, -0.35F, -0.9F, -1.2F, -0.35F, -0.9F, -1.2F, -0.3F, -1.0F, -1.2F, -0.3F); // Import
        gunModel[29].setRotationPoint(8F, -6.05F, -0.8F);

        gunModel[30].addShapeBox(0F, -1.1F, 0F, 1, 1, 1, 0F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F); // Import
        gunModel[30].setRotationPoint(9.1F, -6.2F, 0.1F);

        gunModel[31].addShapeBox(0F, -1.1F, 0F, 1, 1, 1, 0F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, -1.1F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F, -0.35F, 0.2F, -0.35F); // Import
        gunModel[31].setRotationPoint(9.1F, -6.2F, -1.1F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.45F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F); // Import
        gunModel[32].setRotationPoint(3.1F, -4.25F, -0.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.5F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F, -0.4F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F); // Import
        gunModel[33].setRotationPoint(3.1F, -4.4F, -0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.45F, -0.45F, -0.05F, -0.4F, -0.45F, -0.05F, -0.4F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F, -0.45F, -0.5F, -0.05F, -0.4F, -0.5F, -0.05F); // Import
        gunModel[34].setRotationPoint(3.1F, -4.3F, -0.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.4F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F); // Import
        gunModel[35].setRotationPoint(2.3F, -4.1F, -0.5F);

        gunModel[36].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[36].setRotationPoint(16.19F, -6.85F, -1.5F);

        gunModel[37].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[37].setRotationPoint(8.54F, -6.85F, -1.35F);

        gunModel[38].addShapeBox(0F, 0F, 1F, 1, 1, 1, 0F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F, -0.45F, -0.475F, -0.475F); // Import
        gunModel[38].setRotationPoint(8.54F, -6.85F, -1.65F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.0F, 0.3F, -0.05F, -0.9F, 0.3F, -0.05F, -0.9F, 0.3F, -0.05F, -1.0F, 0.3F, -0.05F, -1.0F, -1.2F, -0.05F, -1.0F, -1.2F, -0.05F, -1.0F, -1.2F, -0.05F, -1.0F, -1.2F, -0.05F); // Import
        gunModel[39].setRotationPoint(8F, -5.95F, -0.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F, 0.0F, -0.6F, -0.25F); // Import
        gunModel[40].setRotationPoint(2F, -5.5F, -0.5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.05F, 0.0F, -0.1F, -0.75F, 0.15F, -0.1F, -0.75F, 0.15F, -0.1F, -0.75F, 0.15F, -0.1F, -0.75F, 0.15F); // Import
        gunModel[41].setRotationPoint(5.9F, -5.8F, -0.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, -0.8F, -0.35F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F, -0.4F, 0.0F, -0.15F); // Import
        gunModel[42].setRotationPoint(4.8F, -6.9F, -0.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.8F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, -1.0F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[43].setRotationPoint(4.8F, -6.5F, -0.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.1F, -0.3F, -0.6F, -0.55F, 0.3F, -0.6F, -0.55F, 0.45F, -0.1F, 0.05F, -0.3F, -0.1F, 0.05F, -0.3F, -0.1F, -0.55F, 0.45F, -0.1F, -0.55F); // Import
        gunModel[44].setRotationPoint(1.1F, -6.3F, -0.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.1F, -0.4F, 0.15F, -0.1F, 0.2F, 0.15F, -0.1F, 0.2F, 0.15F, -0.1F, -0.4F, 0.15F, -0.1F, -0.4F, 0.0F, -0.1F, -1.0F, 0.0F, -0.1F, -1.0F, 0.0F, -0.1F, -0.4F, 0.0F); // Import
        gunModel[45].setRotationPoint(5.9F, -4.65F, -0.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.4F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.2F, -0.4F, 0.0F, 0.4F, -0.4F, 0.0F, 0.3F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F); // Import
        gunModel[46].setRotationPoint(3.8F, -4.9F, -0.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F, 0.2F, -0.1F, 0.0F, 0.1F, -0.1F, 0.0F, -0.01F, -0.25F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, -0.01F, -0.25F, 0.0F); // Import
        gunModel[47].setRotationPoint(3.8F, -4.5F, -0.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.25F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, 0.0F, -0.25F, -0.1F, 0.0F, -0.25F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.3F, -0.05F, 0.0F, -0.25F, -0.05F, 0.0F); // Import
        gunModel[48].setRotationPoint(0.4F, -4.5F, -0.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.05F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.05F, -0.4F, 0.0F, -0.05F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.05F, -0.5F, 0.0F); // Import
        gunModel[49].setRotationPoint(0.6F, -4.9F, -0.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, -0.6F, -0.15F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F, -0.4F, 0.1F, 0.05F); // Import
        gunModel[50].setRotationPoint(1.5F, -6.5F, -0.5F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.15F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.55F, 0.3F, -0.4F, -0.55F); // Import
        gunModel[51].setRotationPoint(1.1F, -6.3F, -0.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.2F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.05F, 0.2F, -0.6F, -0.05F, 0.35F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, -0.1F, 0.1F, 0.35F, -0.1F, 0.1F); // Import
        gunModel[52].setRotationPoint(1F, -6.3F, -0.55F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.3F, -0.2F, 0.05F, -0.6F, -0.2F, 0.05F, -0.6F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.4F, -0.6F, 0.05F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.4F, -0.6F, 0.05F); // Import
        gunModel[53].setRotationPoint(0.25F, -4.4F, -0.5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.3F, 0.05F, 0.3F, 0.3F, 0.05F, 0.3F, 0.3F, 0.05F, -0.4F, 0.3F, 0.05F, -0.4F, 0.2F, 0.05F, -0.1F, 0.2F, 0.05F, -0.1F, 0.2F, 0.05F, -0.4F, 0.2F, 0.05F); // Import
        gunModel[54].setRotationPoint(0.25F, -3.2F, -0.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F, 0.2F, -0.4F, 0.05F, 0.2F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F); // Import
        gunModel[55].setRotationPoint(0.15F, -2.4F, -0.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.3F, 0.05F, -0.4F, 0.4F, -0.15F, -0.4F, 0.4F, -0.15F, -0.4F, 0.3F, 0.05F, 0.0F, 0.2F, 0.05F, -0.9F, 0.4F, -0.15F, -0.9F, 0.4F, -0.15F, 0.0F, 0.2F, 0.05F); // Import
        gunModel[56].setRotationPoint(1.15F, -3.2F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -1.0F, 0.05F, -0.3F, -1.2F, 0.05F, -0.3F, -1.2F, 0.05F, -0.6F, -1.0F, 0.05F, -0.4F, 0.1F, -0.15F, -0.5F, 0.3F, -0.15F, -0.5F, 0.3F, -0.15F, -0.4F, 0.1F, -0.15F); // Import
        gunModel[57].setRotationPoint(-0.05F, -5.2F, -0.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.15F, -0.3F, -0.3F, 0.05F, -0.3F, -0.3F, 0.05F, -0.5F, -0.4F, -0.15F, -0.5F, -0.2F, -0.15F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.5F, -0.2F, -0.15F); // Import
        gunModel[58].setRotationPoint(-0.05F, -4.3F, -0.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.1F, -0.15F, -0.3F, 0.1F, 0.05F, -0.3F, 0.1F, 0.05F, -0.5F, 0.1F, -0.15F, -0.1F, -0.3F, -0.15F, -0.7F, -0.2F, 0.05F, -0.7F, -0.2F, 0.05F, -0.1F, -0.3F, -0.15F); // Import
        gunModel[59].setRotationPoint(-0.05F, -3.4F, -0.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.45F, -0.4F); // Import
        gunModel[60].setRotationPoint(2.1F, -4.6F, -0.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.3F, -0.4F, -0.45F, -0.35F, -0.4F, -0.6F, -0.4F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.6F, -0.4F, -0.4F); // Import
        gunModel[61].setRotationPoint(2.1F, -4.4F, -0.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F); // Import
        gunModel[62].setRotationPoint(2.1F, -4.8F, -0.5F);

        gunModel[63].addShapeBox(0.55F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.5F, -0.3F, -0.5F, -0.425F, -0.4F, -0.5F, -0.425F, -0.4F, -0.4F, -0.5F, -0.3F, -0.4F, -0.45F, -0.4F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F, -0.45F, -0.4F, -0.45F, -0.4F, -0.4F); // Import
        gunModel[63].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[63].rotateAngleZ = -0.13962634F;

        gunModel[64].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F, -0.35F, -0.45F, -0.4F); // Import
        gunModel[64].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[64].rotateAngleZ = -0.13962634F;

        gunModel[65].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F); // Import
        gunModel[65].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[65].rotateAngleZ = -0.13962634F;

        gunModel[66].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.4F, -0.4F); // Import
        gunModel[66].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[66].rotateAngleZ = -0.13962634F;

        gunModel[67].addShapeBox(-0.3F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.2F, -0.55F, -0.6F, -0.2F, -0.55F, -0.6F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F, -0.2F, -0.2F, -0.55F, -0.55F, -0.2F, -0.55F, -0.55F, -0.2F, -0.4F, -0.2F, -0.2F, -0.4F); // Import
        gunModel[67].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[67].rotateAngleZ = -0.13962634F;

        gunModel[68].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F); // Import
        gunModel[68].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[68].rotateAngleZ = -0.13962634F;

        gunModel[69].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F, -0.25F, -0.4F, -0.45F); // Import
        gunModel[69].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[69].rotateAngleZ = -0.13962634F;

        gunModel[70].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.4F, -0.25F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F, -0.25F, -0.6F, -0.45F); // Import
        gunModel[70].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[70].rotateAngleZ = -0.13962634F;

        gunModel[71].addShapeBox(-0.5F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.35F, -0.55F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[71].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[71].rotateAngleZ = -0.13962634F;

        gunModel[72].addShapeBox(-0.1F, -0.2F, -1.1F, 1, 1, 1, 0F, -0.4F, 0.1F, -0.55F, 0.3F, -0.1F, -0.55F, 0.3F, -0.1F, -0.4F, -0.4F, 0.1F, -0.4F, -0.55F, -0.65F, -0.55F, 0.1F, -0.55F, -0.55F, 0.1F, -0.55F, -0.4F, -0.55F, -0.65F, -0.4F); // Import
        gunModel[72].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[72].rotateAngleZ = -0.13962634F;

        gunModel[73].addShapeBox(-0.1F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.55F, -0.6F, -0.1F, -0.55F, -0.6F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.25F, -0.3F, -0.55F, -0.45F, -0.45F, -0.55F, -0.45F, -0.45F, -0.4F, -0.25F, -0.3F, -0.4F); // Import
        gunModel[73].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[73].rotateAngleZ = -0.13962634F;

        gunModel[74].addShapeBox(0.6F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.75F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.75F, -0.4F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.4F, -0.2F, -0.4F); // Import
        gunModel[74].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[74].rotateAngleZ = -0.13962634F;

        gunModel[75].addShapeBox(0.8F, -0.5F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F); // Import
        gunModel[75].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[75].rotateAngleZ = -0.13962634F;

        gunModel[76].addShapeBox(1F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.35F, -0.4F, -0.4F, -0.3F, -0.55F, -0.4F, -0.3F, -0.55F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F); // Import
        gunModel[76].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[76].rotateAngleZ = -0.13962634F;

        gunModel[77].addShapeBox(0.8F, -0.3F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.55F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F, -0.4F); // Import
        gunModel[77].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[77].rotateAngleZ = -0.13962634F;

        gunModel[78].addShapeBox(1.1F, -0.45F, -1.1F, 1, 1, 1, 0F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.5F, -0.4F, -0.5F, -0.45F, -0.4F, -0.5F, -0.4F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.4F, -0.5F, -0.4F, -0.4F); // Import
        gunModel[78].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[78].rotateAngleZ = -0.13962634F;

        gunModel[79].addShapeBox(0.8F, -0.25F, -1.1F, 1, 1, 1, 0F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.2F, -0.5F, -0.45F, -0.2F, -0.5F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F, -0.2F, -0.45F, -0.45F); // Import
        gunModel[79].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[79].rotateAngleZ = -0.13962634F;

        gunModel[80].addShapeBox(-0.3F, -0.4F, -1.1F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.35F, -0.5F, -0.25F, -0.5F, -0.5F, -0.25F, -0.5F, -0.4F, -0.4F, -0.35F, -0.4F); // Import
        gunModel[80].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[80].rotateAngleZ = -0.13962634F;

        gunModel[81].addShapeBox(0.4F, -0.4F, -1.1F, 1, 1, 1, 0F, 0.1F, -0.15F, -0.5F, -0.35F, -0.3F, -0.5F, -0.35F, -0.3F, -0.4F, 0.1F, -0.15F, -0.4F, -0.05F, -0.5F, -0.5F, -0.4F, -0.4F, -0.5F, -0.4F, -0.4F, -0.4F, -0.05F, -0.5F, -0.4F); // Import
        gunModel[81].setRotationPoint(2.3F, -4.8F, 0F);
        gunModel[81].rotateAngleZ = -0.13962634F;

        gunModel[82].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F); // Import
        gunModel[82].setRotationPoint(8.5F, -6F, -0.5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F); // Import
        gunModel[83].setRotationPoint(8.5F, -5.8F, -0.2F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F); // Import
        gunModel[84].setRotationPoint(8.5F, -5.8F, -0.2F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F); // Import
        gunModel[85].setRotationPoint(8.5F, -5.8F, -0.8F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F); // Import
        gunModel[86].setRotationPoint(8.5F, -5.8F, -0.8F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F); // Import
        gunModel[87].setRotationPoint(8.5F, -5.8F, -0.8F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F); // Import
        gunModel[88].setRotationPoint(8.5F, -5.6F, -0.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F); // Import
        gunModel[89].setRotationPoint(8.5F, -5.8F, -0.2F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.1F, -0.35F, -0.1F, -0.1F, -0.35F, -0.1F, -0.1F, -0.35F, -0.1F, -0.1F, -0.35F, -0.1F, -0.1F, -0.45F, 0.0F, -0.1F, -0.45F, 0.0F, -0.1F, -0.45F, 0.0F, -0.1F, -0.45F, 0.0F); // Import
        gunModel[90].setRotationPoint(5.9F, -6.3F, -0.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, 0.05F, -0.6F, -0.1F, 0.05F, -0.6F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, -0.55F, -0.35F, -0.1F, -0.55F, -0.35F); // Import
        gunModel[91].setRotationPoint(12.4F, -5.8F, -0.8F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.15F, -0.3F, -0.1F, -0.15F, -0.3F, -0.1F, -0.15F, -0.3F, -0.1F, -0.15F, -0.3F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F); // Import
        gunModel[92].setRotationPoint(12.4F, -6F, -0.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, 0.05F, -0.6F, -0.1F, 0.05F, -0.6F, -0.1F, -0.55F, -0.35F, -0.1F, -0.55F, -0.35F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F); // Import
        gunModel[93].setRotationPoint(12.4F, -5.8F, -0.2F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.3F, -0.25F, -0.1F, -0.3F, -0.25F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.3F, -0.25F, -0.1F, -0.3F, -0.25F); // Import
        gunModel[94].setRotationPoint(12.4F, -5.8F, -0.2F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.55F, -0.35F, -0.1F, -0.55F, -0.35F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F, -0.1F, 0.05F, -0.6F, -0.1F, 0.05F, -0.6F); // Import
        gunModel[95].setRotationPoint(12.4F, -5.8F, -0.2F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.15F, -0.3F, -0.1F, -0.15F, -0.3F, -0.1F, -0.15F, -0.3F, -0.1F, -0.15F, -0.3F); // Import
        gunModel[96].setRotationPoint(12.4F, -5.6F, -0.5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.7F, -0.25F, -0.1F, -0.7F, -0.25F, -0.1F, -0.55F, -0.35F, -0.1F, -0.55F, -0.35F, -0.1F, 0.05F, -0.6F, -0.1F, 0.05F, -0.6F, -0.1F, -0.35F, -0.25F, -0.1F, -0.35F, -0.25F); // Import
        gunModel[97].setRotationPoint(12.4F, -5.8F, -0.8F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.1F, -0.3F, -0.25F, -0.1F, -0.3F, -0.25F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.3F, -0.25F, -0.1F, -0.3F, -0.25F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F); // Import
        gunModel[98].setRotationPoint(12.4F, -5.8F, -0.8F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F); // Import
        gunModel[99].setRotationPoint(16.3F, -5.8F, -0.8F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F); // Import
        gunModel[100].setRotationPoint(16.3F, -6F, -0.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F); // Import
        gunModel[101].setRotationPoint(16.3F, -5.8F, -0.2F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F); // Import
        gunModel[102].setRotationPoint(16.3F, -5.8F, -0.2F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F); // Import
        gunModel[103].setRotationPoint(16.3F, -5.8F, -0.2F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F, 0.0F, -0.15F, -0.3F); // Import
        gunModel[104].setRotationPoint(16.3F, -5.6F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.7F, -0.25F, 0.0F, -0.7F, -0.25F, 0.0F, -0.55F, -0.35F, 0.0F, -0.55F, -0.35F, 0.0F, 0.05F, -0.6F, 0.0F, 0.05F, -0.6F, 0.0F, -0.35F, -0.25F, 0.0F, -0.35F, -0.25F); // Import
        gunModel[105].setRotationPoint(16.3F, -5.8F, -0.8F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.3F, -0.25F, 0.0F, -0.3F, -0.25F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F); // Import
        gunModel[106].setRotationPoint(16.3F, -5.8F, -0.8F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, -0.25F, -0.4F, -0.1F, -0.25F, -0.4F, -0.1F, -0.25F, -0.3F, -0.1F, -0.25F, -0.3F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F); // Import
        gunModel[107].setRotationPoint(8.5F, -6F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, 0.1F, -0.55F, -0.3F, 0.1F, -0.55F, -0.3F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.75F, -0.2F, -0.3F, -0.75F, -0.2F); // Import
        gunModel[108].setRotationPoint(8.5F, -5.8F, -0.2F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.25F, -0.2F, -0.3F, -0.25F, -0.2F, -0.3F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.25F, -0.2F, -0.3F, -0.25F, -0.2F); // Import
        gunModel[109].setRotationPoint(8.5F, -5.8F, -0.2F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.1F, -0.55F, -0.4F, 0.1F, -0.55F, -0.4F, -0.35F, -0.25F, -0.3F, -0.35F, -0.25F, -0.3F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F); // Import
        gunModel[110].setRotationPoint(8.5F, -5.8F, -0.8F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.25F, -0.2F, -0.4F, -0.25F, -0.2F, -0.4F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F, -0.3F, -0.25F, -0.2F, -0.4F, -0.25F, -0.2F, -0.4F, -0.45F, -0.35F, -0.3F, -0.45F, -0.35F); // Import
        gunModel[111].setRotationPoint(8.5F, -5.8F, -0.8F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.55F, -0.35F, -0.3F, -0.55F, -0.35F, -0.3F, 0.1F, -0.55F, -0.4F, 0.1F, -0.55F, -0.4F, -0.35F, -0.25F, -0.3F, -0.35F, -0.25F); // Import
        gunModel[112].setRotationPoint(8.5F, -5.8F, -0.8F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.1F, -0.25F, -0.4F, -0.1F, -0.25F, -0.4F, -0.1F, -0.25F, -0.3F, -0.1F, -0.25F); // Import
        gunModel[113].setRotationPoint(8.5F, -5.6F, -0.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.75F, -0.2F, -0.3F, -0.75F, -0.2F, -0.3F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, 0.1F, -0.55F, -0.3F, 0.1F, -0.55F); // Import
        gunModel[114].setRotationPoint(8.5F, -5.8F, -0.2F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.05F, -0.6F, -0.4F, -0.05F, -0.6F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.7F, -0.25F, -0.4F, -0.7F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F); // Import
        gunModel[115].setRotationPoint(16.9F, -5.8F, -0.8F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.15F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F); // Import
        gunModel[116].setRotationPoint(16.9F, -6F, -0.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.05F, -0.6F, -0.4F, 0.05F, -0.6F, -0.4F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.7F, -0.35F, -0.4F, -0.7F, -0.25F); // Import
        gunModel[117].setRotationPoint(16.9F, -5.8F, -0.2F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.25F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.3F, -0.35F, -0.4F, -0.3F, -0.25F); // Import
        gunModel[118].setRotationPoint(16.9F, -5.8F, -0.2F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.7F, -0.35F, -0.4F, -0.7F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F, -0.4F, -0.05F, -0.6F, -0.4F, 0.05F, -0.6F); // Import
        gunModel[119].setRotationPoint(16.9F, -5.8F, -0.2F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.45F, -0.4F, -0.15F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.15F, -0.3F); // Import
        gunModel[120].setRotationPoint(16.9F, -5.6F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.7F, -0.25F, -0.4F, -0.7F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, -0.55F, -0.35F, -0.4F, 0.05F, -0.6F, -0.4F, -0.05F, -0.6F, -0.4F, -0.35F, -0.25F, -0.4F, -0.35F, -0.25F); // Import
        gunModel[121].setRotationPoint(16.9F, -5.8F, -0.8F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.3F, -0.25F, -0.4F, -0.3F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F); // Import
        gunModel[122].setRotationPoint(16.9F, -5.8F, -0.8F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.45F, -0.2F, -0.459F, -0.45F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.5F, -0.2F, -0.459F, -0.45F, -0.2F, -0.459F); // Import
        gunModel[123].setRotationPoint(3.1F, -5.2F, -0.96F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[124].setRotationPoint(3.1F, -5.3F, -0.96F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.45F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F, -0.3F, -0.5F, -0.45F); // Import
        gunModel[125].setRotationPoint(3.1F, -5F, -0.96F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.4F, -0.1F, -0.4F, -0.5F, -0.15F, -0.4F, -0.5F, -0.15F, -0.4F, -0.4F, -0.1F, -0.4F, -0.4F); // Import
        gunModel[126].setRotationPoint(4.9F, -5.55F, 0.1F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, -0.5F, -0.4F, -0.6F, -0.5F, -0.4F, -0.6F, -0.4F, -0.5F, -0.5F, -0.4F, -0.45F, -0.4F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.35F, -0.4F, -0.45F, -0.4F, -0.4F); // Import
        gunModel[127].setRotationPoint(5.3F, -5.55F, 0.1F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.4F, -0.4F, -0.5F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.4F, -0.35F, -0.4F, -0.5F, -0.35F, -0.4F); // Import
        gunModel[128].setRotationPoint(5.3F, -5.3F, 0.1F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F); // Import
        gunModel[129].setRotationPoint(3.8F, -5.05F, 0.1F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[130].setRotationPoint(3.5F, -5.3F, 0.1F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[131].setRotationPoint(4.1F, -5.3F, 0.1F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F); // Import
        gunModel[132].setRotationPoint(2.5F, -5.3F, 0.1F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F); // Import
        gunModel[133].setRotationPoint(3.1F, -5.3F, 0.1F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F); // Import
        gunModel[134].setRotationPoint(2.8F, -5.55F, 0.1F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[135].setRotationPoint(1.5F, -5.3F, 0.1F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F); // Import
        gunModel[136].setRotationPoint(2.1F, -5.3F, 0.1F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.375F, -0.45F, -0.15F, -0.375F, -0.45F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.45F, -0.15F, -0.5F, -0.45F); // Import
        gunModel[137].setRotationPoint(1.8F, -5.05F, 0.1F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.5F, -0.15F, -0.5F, -0.4F, -0.15F, -0.5F, -0.4F, -0.15F, -0.35F, -0.5F, -0.15F, -0.35F, -0.5F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F); // Import
        gunModel[138].setRotationPoint(0.8F, -5.55F, 0.1F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.4F, -0.5F, -0.55F, -0.4F); // Import
        gunModel[139].setRotationPoint(1.1F, -5.3F, 0.1F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.35F, -0.5F, -0.4F, -0.35F, -0.5F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.55F, -0.5F, -0.45F, -0.55F, -0.5F, -0.5F, -0.55F, -0.4F, -0.45F, -0.55F, -0.4F); // Import
        gunModel[140].setRotationPoint(0.5F, -5.3F, 0.1F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.375F, -0.5F, -0.35F, -0.375F, -0.5F, -0.45F, -0.4F, -0.45F, -0.35F, -0.4F, -0.45F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.45F, -0.5F, -0.45F, -0.35F, -0.5F, -0.45F); // Import
        gunModel[141].setRotationPoint(1.6F, -5.05F, 0.15F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.375F, -0.5F, -0.35F, -0.375F, -0.5F, -0.35F, -0.4F, -0.45F, -0.45F, -0.4F, -0.45F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.5F, -0.35F, -0.5F, -0.45F, -0.45F, -0.5F, -0.45F); // Import
        gunModel[142].setRotationPoint(2F, -5.05F, 0.15F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F, 0.0F, -0.25F, -0.4F); // Import
        gunModel[143].setRotationPoint(0.9F, -5.3F, 0F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.25F, -0.4F, -0.5F, -0.25F, -0.4F, -0.5F, -0.25F, -0.4F, -0.4F, -0.25F, -0.4F, -0.4F, -0.35F, -0.4F, -0.5F, -0.25F, -0.4F, -0.5F, -0.25F, -0.4F, -0.4F, -0.35F, -0.4F); // Import
        gunModel[144].setRotationPoint(0.4F, -5.3F, 0F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.01F, -0.75F, 0.0F, 0.2F, -0.3F, 0.0F, 0.2F, -0.3F, 0.0F, -0.01F, -0.75F, 0.0F, -0.025F, -0.2F, 0.05F, 0.2F, -0.65F, 0.05F, 0.2F, -0.65F, 0.05F, -0.025F, -0.2F, 0.05F); // Import
        gunModel[145].setRotationPoint(3.8F, -4.5F, -0.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.025F, -0.8F, 0.05F, 0.2F, -0.35F, 0.05F, 0.2F, -0.35F, 0.05F, -0.025F, -0.8F, 0.05F, -0.05F, -0.1F, 0.05F, 0.2F, -0.55F, 0.05F, 0.2F, -0.55F, 0.05F, -0.05F, -0.1F, 0.05F); // Import
        gunModel[146].setRotationPoint(3.8F, -4.5F, -0.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F); // Import
        gunModel[147].setRotationPoint(3.2F, -4.1F, -0.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.4F, -0.4F, -0.3F, -0.5F, -0.4F, -0.3F, -0.5F, -0.3F, -0.3F, -0.4F, -0.25F, -0.3F, -0.4F, -0.25F, -0.3F, -0.5F, -0.3F, -0.3F); // Import
        gunModel[148].setRotationPoint(3.2F, -3.9F, -0.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F, -2.0F, -0.45F, 0.001F); // Import
        gunModel[149].setRotationPoint(2.3F, -4.9F, -0.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.4F, -0.1F, 0.05F, -0.3F, -0.5F, 0.05F, -0.3F, -0.5F, 0.05F, -0.4F, -0.1F, 0.05F, -0.4F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.4F, -0.4F, 0.05F); // Import
        gunModel[150].setRotationPoint(0.25F, -4.1F, -0.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F); // Import
        gunModel[151].setRotationPoint(16.3F, -6.3F, -0.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.75F, -0.1F, -0.4F, -0.75F); // Import
        gunModel[152].setRotationPoint(16.3F, -6.3F, -0.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.5F, -0.15F, -0.1F, -0.5F, -0.15F, -0.1F, -0.5F, -0.15F, -0.1F, -0.5F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F, -0.1F, -0.4F, -0.15F); // Import
        gunModel[153].setRotationPoint(16.3F, -6.5F, -0.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, -0.75F, -0.3F, -0.5F, -0.75F, -0.3F, -0.5F, -0.15F, -0.2F, -0.5F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F); // Import
        gunModel[154].setRotationPoint(16.2F, -6.7F, -0.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.5F, -0.15F, -0.3F, -0.5F, -0.15F, -0.3F, -0.5F, -0.75F, -0.2F, -0.5F, -0.75F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.15F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F); // Import
        gunModel[155].setRotationPoint(16.2F, -6.7F, -0.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F, -0.2F, -0.4F, -0.15F, -0.3F, -0.4F, -0.15F, -0.3F, -0.4F, -0.75F, -0.2F, -0.4F, -0.75F); // Import
        gunModel[156].setRotationPoint(16.2F, -6.8F, -0.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.15F, -0.4F, -0.4F, -0.15F, -0.4F, -0.4F, -0.75F, -0.3F, -0.4F, -0.75F, -0.2F, -0.5F, -0.15F, -0.3F, -0.5F, -0.15F, -0.3F, -0.5F, -0.75F, -0.2F, -0.5F, -0.75F); // Import
        gunModel[157].setRotationPoint(16.2F, -6.9F, -0.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F); // Import
        gunModel[158].setRotationPoint(0.25F, -2.2F, -0.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, 0.0F, 0.05F, -0.3F, 0.9F, 0.05F, -0.3F, 0.9F, 0.05F, -0.3F, 0.0F, 0.05F, -0.2F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.3F, -0.4F, 0.05F, -0.2F, -0.4F, 0.05F); // Import
        gunModel[159].setRotationPoint(-0.05F, -2.6F, -0.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.1F, -0.15F, -0.4F, -0.2F, 0.05F, -0.4F, -0.2F, 0.05F, -0.4F, -0.1F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, 0.05F, -0.4F, -0.3F, 0.05F, -0.4F, -0.3F, -0.15F); // Import
        gunModel[160].setRotationPoint(-0.45F, -2.2F, -0.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.1F, -0.15F, -0.3F, -0.2F, 0.05F, -0.3F, -0.2F, 0.05F, -0.5F, -0.1F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.2F, 0.05F, -0.4F, -0.2F, 0.05F, -0.4F, -0.3F, -0.15F); // Import
        gunModel[161].setRotationPoint(-0.45F, -2.8F, -0.5F);

        gunModel[162].addShapeBox(-0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.2F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.1F, -0.2F, -0.1F, -0.1F, -0.2F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F); // Import
        gunModel[162].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[162].rotateAngleZ = 0.05235988F;

        gunModel[163].addShapeBox(-0.5F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.1F, -0.8F, -0.4F, 0.0F, -0.8F, -0.4F, 0.0F, -0.1F, -0.4F, -0.1F, -0.1F); // Import
        gunModel[163].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[163].rotateAngleZ = 0.05235988F;

        gunModel[164].addShapeBox(-0.7F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.2F, -0.1F, -0.5F, -0.4F, -0.1F, -0.5F, -0.3F, -0.8F, -0.4F, -0.1F, -0.8F, -0.4F, -0.1F, -0.1F, -0.5F, -0.3F, -0.1F); // Import
        gunModel[164].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[164].rotateAngleZ = 0.05235988F;

        gunModel[165].addShapeBox(0.1F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F); // Import
        gunModel[165].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[165].rotateAngleZ = 0.05235988F;

        gunModel[166].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.55F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.55F, 0.2F, -0.05F, -0.45F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.45F, -1.1F, -0.05F); // Import
        gunModel[166].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[166].rotateAngleZ = 0.05235988F;

        gunModel[167].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.05F, -0.25F, 0.1F, -0.05F, -0.25F, 0.1F, -0.05F, -0.45F, 0.1F, -0.05F, -0.45F, -1.0F, -0.05F, -0.25F, -1.0F, -0.05F, -0.25F, -1.0F, -0.05F, -0.45F, -1.0F, -0.05F); // Import
        gunModel[167].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[167].rotateAngleZ = 0.05235988F;

        gunModel[168].addShapeBox(-0.6F, -1.05F, 0F, 1, 1, 1, 0F, -0.45F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.25F, -1.1F, -0.05F, -0.45F, -1.1F, -0.05F, -0.55F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.35F, 0.2F, -0.05F, -0.55F, 0.2F, -0.05F); // Import
        gunModel[168].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[168].rotateAngleZ = 0.05235988F;

        gunModel[169].addShapeBox(-0.5F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.8F, -0.4F, -0.2F, -0.8F, -0.4F, -0.1F, -0.1F, -0.4F, 0.0F, -0.1F, -0.4F, 0.0F, -0.8F, -0.4F, -0.1F, -0.8F); // Import
        gunModel[169].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[169].rotateAngleZ = 0.05235988F;

        gunModel[170].addShapeBox(-0.7F, -0.55F, 0F, 1, 1, 1, 0F, -0.5F, -0.4F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.8F, -0.5F, -0.4F, -0.8F, -0.5F, -0.3F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.8F, -0.5F, -0.3F, -0.8F); // Import
        gunModel[170].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[170].rotateAngleZ = 0.05235988F;

        gunModel[171].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[171].setRotationPoint(-5.5F, -5.2F, -0.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.5F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[172].setRotationPoint(-5.5F, -5.4F, -0.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.5F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        gunModel[173].setRotationPoint(-5.5F, -5F, -0.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        gunModel[174].setRotationPoint(-5.5F, -3F, -0.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[175].setRotationPoint(-5.5F, -3.2F, -0.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F, 0.0F, -0.4F, -0.3F); // Import
        gunModel[176].setRotationPoint(-5.5F, -3.4F, -0.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, -0.3F, 0.0F, 1.4F, -0.3F, 0.0F, 1.4F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.4F, -0.4F, 0.0F, -2.3F, -0.4F, 0.0F, -2.3F, -0.4F, 0.0F, -0.4F, -0.4F); // Import
        gunModel[177].setRotationPoint(-4.5F, -3.1F, -0.5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.5F, -0.3F, 0.0F, 1.4F, -0.3F, 0.0F, 1.4F, -0.3F, 0.0F, -0.5F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -2.2F, -0.3F, 0.0F, -2.2F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[178].setRotationPoint(-4.5F, -3.3F, -0.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.0F, -0.6F, -0.4F, 0.0F, 1.3F, -0.4F, 0.0F, 1.3F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.3F, -0.3F, 0.0F, -2.2F, -0.3F, 0.0F, -2.2F, -0.3F, 0.0F, -0.3F, -0.3F); // Import
        gunModel[179].setRotationPoint(-4.5F, -3.5F, -0.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.3F, -0.2F, -0.1F); // Import
        gunModel[180].setRotationPoint(-6.2F, -4.7F, -0.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[181].setRotationPoint(-6.2F, -5.4F, -0.5F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.4F, -0.2F, -0.1F, -0.3F, -0.2F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F, -0.3F, -0.1F, -0.1F); // Import
        gunModel[182].setRotationPoint(-6.2F, -3.7F, -0.5F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, -0.3F); // Import
        gunModel[183].setRotationPoint(-6.2F, -3F, -0.5F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.15F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F); // Import
        gunModel[184].setRotationPoint(-3.55F, -5.4F, -0.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.1F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.05F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[185].setRotationPoint(-3.55F, -5.2F, -0.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.1F, -0.15F, 0.0F, -0.1F, -0.4F, 0.2F, -0.7F, 0.0F, -0.05F, -0.7F, 0.0F, -0.05F, -0.1F, -0.4F, 0.2F, -0.1F); // Import
        gunModel[186].setRotationPoint(-3.4F, -4.6F, -0.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.1F, -0.15F, -0.1F, -0.1F, -0.15F, -0.1F, -0.3F, -0.4F, -0.1F, -0.2F, -0.35F, -0.1F, -0.05F, -0.65F, -0.1F, -0.05F, -0.65F, -0.1F, -0.2F, -0.35F, -0.1F); // Import
        gunModel[187].setRotationPoint(-3.3F, -3.8F, -0.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.4F, -0.1F, -0.15F, -0.1F, -0.1F, -0.15F, -0.1F, -0.1F, -0.1F, -0.4F, -0.1F, -0.15F, -0.45F, -0.3F, -0.1F, -0.75F, -0.3F, -0.1F, -0.75F, -0.3F, -0.15F, -0.45F, -0.3F); // Import
        gunModel[188].setRotationPoint(-3.2F, -3.55F, -0.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[189].setRotationPoint(-6.2F, -5.2F, -0.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F, -0.3F, -0.4F, -0.1F); // Import
        gunModel[190].setRotationPoint(-6.2F, -3.2F, -0.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.4F, -0.3F, -0.1F, -0.3F, -0.3F, -0.1F); // Import
        gunModel[191].setRotationPoint(-6.2F, -4.2F, -0.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.7F, -0.15F, 0.0F, -0.7F, -0.4F, 0.2F, -0.1F, 0.0F, -0.05F, -0.1F, 0.0F, -0.05F, -0.7F, -0.4F, 0.2F, -0.7F); // Import
        gunModel[192].setRotationPoint(-3.4F, -4.6F, -0.5F);

        gunModel[193].addShapeBox(-0.2F, -0.55F, 0F, 1, 1, 1, 0F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.2F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F, -0.4F, -0.4F, -0.05F); // Import
        gunModel[193].setRotationPoint(-0.1F, -4.6F, -0.5F);
        gunModel[193].rotateAngleZ = 0.05235988F;

        gunModel[194].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F); // Import
        gunModel[194].setRotationPoint(0.1F, -5.1F, -1.2F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.45F, 0.0F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F, -0.45F, -0.1F, -0.45F); // Import
        gunModel[195].setRotationPoint(0.1F, -5.1F, -1F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, 0.0F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F, -0.35F, -0.1F, -0.45F); // Import
        gunModel[196].setRotationPoint(0.1F, -5.1F, -1.1F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.2F, -0.5F, 0.05F, 0.0F, -0.5F, 0.05F, 0.0F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.1F, -0.4F, 0.05F, 0.0F, -0.4F, 0.05F); // Import
        gunModel[197].setRotationPoint(0.15F, -2.1F, -0.5F);

        gunModel[198].addShapeBox(-0.6F, 0.05F, 1F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.5F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F); // Import
        gunModel[198].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[198].rotateAngleZ = 0.87266463F;

        gunModel[199].addShapeBox(-0.3F, 0.05F, 1F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F); // Import
        gunModel[199].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[199].rotateAngleZ = 0.87266463F;

        gunModel[200].addShapeBox(-0.7F, 0.05F, 1F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F); // Import
        gunModel[200].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[200].rotateAngleZ = 0.87266463F;

        gunModel[201].addShapeBox(-0.1F, -0.9F, 1F, 1, 1, 1, 0F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F); // Import
        gunModel[201].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[201].rotateAngleZ = 0.87266463F;

        gunModel[202].addShapeBox(-0.9F, -0.9F, 1F, 1, 1, 1, 0F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F); // Import
        gunModel[202].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[202].rotateAngleZ = 0.87266463F;

        gunModel[203].addShapeBox(-0.9F, -0.2F, 1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[203].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[203].rotateAngleZ = 0.87266463F;

        gunModel[204].addShapeBox(0F, -0.2F, 1F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[204].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[204].rotateAngleZ = 0.87266463F;

        gunModel[205].addShapeBox(-0.5F, -0.6F, 1F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F); // Import
        gunModel[205].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[205].rotateAngleZ = 0.87266463F;

        gunModel[206].addShapeBox(0F, -0.2F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[206].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[206].rotateAngleZ = 0.87266463F;

        gunModel[207].addShapeBox(-0.1F, -0.9F, 0F, 1, 1, 1, 0F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F); // Import
        gunModel[207].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[207].rotateAngleZ = 0.87266463F;

        gunModel[208].addShapeBox(-0.3F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F); // Import
        gunModel[208].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[208].rotateAngleZ = 0.87266463F;

        gunModel[209].addShapeBox(-0.6F, 0.05F, 0F, 1, 1, 1, 0F, -0.45F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.25F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.5F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.3F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F); // Import
        gunModel[209].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[209].rotateAngleZ = 0.87266463F;

        gunModel[210].addShapeBox(-0.7F, 0.05F, 0F, 1, 1, 1, 0F, -0.4F, -0.05F, -0.45F, -0.45F, 0.1F, -0.45F, -0.45F, 0.1F, -0.45F, -0.4F, -0.05F, -0.45F, -0.45F, -0.85F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.45F, -0.85F, -0.45F); // Import
        gunModel[210].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[210].rotateAngleZ = 0.87266463F;

        gunModel[211].addShapeBox(-0.9F, -0.9F, 0F, 1, 1, 1, 0F, -0.5F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.4F, -1.0F, -0.45F, -0.5F, -1.0F, -0.45F, -0.4F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.35F, 0.1F, -0.45F, -0.4F, 0.1F, -0.45F); // Import
        gunModel[211].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[211].rotateAngleZ = 0.87266463F;

        gunModel[212].addShapeBox(-0.9F, -0.2F, 0F, 1, 1, 1, 0F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.5F, -0.4F, -0.45F, -0.4F, -0.4F, -0.45F); // Import
        gunModel[212].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[212].rotateAngleZ = 0.87266463F;

        gunModel[213].addShapeBox(-0.5F, -0.6F, 0F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, 0.0F, -1.0F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F, -0.1F, 0.1F, -0.45F); // Import
        gunModel[213].setRotationPoint(-0.1F, -4.6F, -1F);
        gunModel[213].rotateAngleZ = 0.87266463F;

        gunModel[214].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -1.2F, 0.0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -1.2F, 0F, -0.2F, -1.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -1.2F, -0.9F, -0.3F); // 271
        gunModel[214].setRotationPoint(0F, -6.15F, -0.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 278
        gunModel[215].setRotationPoint(1.2F, -7.15F, -0.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 279
        gunModel[216].setRotationPoint(1.2F, -7.15F, -0.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 280
        gunModel[217].setRotationPoint(1.6F, -7.15F, -0.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 281
        gunModel[218].setRotationPoint(1.6F, -7.15F, -0.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 282
        gunModel[219].setRotationPoint(2F, -7.15F, -0.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 283
        gunModel[220].setRotationPoint(2F, -7.15F, -0.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 284
        gunModel[221].setRotationPoint(2.4F, -7.15F, -0.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 285
        gunModel[222].setRotationPoint(2.4F, -7.15F, -0.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 286
        gunModel[223].setRotationPoint(2.8F, -7.15F, -0.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 287
        gunModel[224].setRotationPoint(2.8F, -7.15F, -0.5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 288
        gunModel[225].setRotationPoint(3.2F, -7.15F, -0.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 289
        gunModel[226].setRotationPoint(3.2F, -7.15F, -0.5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 290
        gunModel[227].setRotationPoint(3.6F, -7.15F, -0.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 291
        gunModel[228].setRotationPoint(3.6F, -7.15F, -0.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 292
        gunModel[229].setRotationPoint(4F, -7.15F, -0.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 293
        gunModel[230].setRotationPoint(4F, -7.15F, -0.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 294
        gunModel[231].setRotationPoint(4.4F, -7.15F, -0.5F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 295
        gunModel[232].setRotationPoint(4.4F, -7.15F, -0.5F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 296
        gunModel[233].setRotationPoint(4.8F, -7.15F, -0.5F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 297
        gunModel[234].setRotationPoint(4.8F, -7.15F, -0.5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 298
        gunModel[235].setRotationPoint(5.2F, -7.15F, -0.5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 299
        gunModel[236].setRotationPoint(5.2F, -7.15F, -0.5F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F); // 300
        gunModel[237].setRotationPoint(5.6F, -7.15F, -0.5F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F); // 301
        gunModel[238].setRotationPoint(5.6F, -7.15F, -0.5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -2F, -0.9F, -0.3F, -2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -2F, 0F, -0.2F); // 271
        gunModel[239].setRotationPoint(7.3F, -5.4F, -0.5F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 282
        gunModel[240].setRotationPoint(9.3F, -4.4F, -0.5F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 283
        gunModel[241].setRotationPoint(9.3F, -4.4F, -0.5F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 284
        gunModel[242].setRotationPoint(9.7F, -4.4F, -0.5F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 285
        gunModel[243].setRotationPoint(9.7F, -4.4F, -0.5F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 286
        gunModel[244].setRotationPoint(10.1F, -4.4F, -0.5F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 287
        gunModel[245].setRotationPoint(10.1F, -4.4F, -0.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 288
        gunModel[246].setRotationPoint(10.5F, -4.4F, -0.5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 289
        gunModel[247].setRotationPoint(10.5F, -4.4F, -0.5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 290
        gunModel[248].setRotationPoint(10.9F, -4.4F, -0.5F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 291
        gunModel[249].setRotationPoint(10.9F, -4.4F, -0.5F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 292
        gunModel[250].setRotationPoint(11.3F, -4.4F, -0.5F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 293
        gunModel[251].setRotationPoint(11.3F, -4.4F, -0.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 294
        gunModel[252].setRotationPoint(11.7F, -4.4F, -0.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 295
        gunModel[253].setRotationPoint(11.7F, -4.4F, -0.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 296
        gunModel[254].setRotationPoint(12.1F, -4.4F, -0.5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 297
        gunModel[255].setRotationPoint(12.1F, -4.4F, -0.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 298
        gunModel[256].setRotationPoint(12.5F, -4.4F, -0.5F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 299
        gunModel[257].setRotationPoint(12.5F, -4.4F, -0.5F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.6F, 0F, -0.9F, -0.6F); // 300
        gunModel[258].setRotationPoint(12.9F, -4.4F, -0.5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, -0.8F, 0F, -0.6F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.9F, -0.6F, -0.8F, -0.9F, -0.6F, -0.8F, -0.9F, -0.3F, 0F, -0.9F, -0.3F); // 301
        gunModel[259].setRotationPoint(12.9F, -4.4F, -0.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, -3.2F, -0.3F, -0.9F, -0.2F, -0.3F, -0.9F, -0.2F, -0.2F, 0F, -3.2F, -0.2F, 0F, -3.2F, -0.3F, -0.9F, -0.2F, -0.3F, -0.9F, -0.2F, -0.2F, 0F, -3.2F, -0.2F, 0F); // 271
        gunModel[260].setRotationPoint(2.9F, -5.75F, -0.25F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 298
        gunModel[261].setRotationPoint(8.1F, -5.75F, 0.75F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 299
        gunModel[262].setRotationPoint(8.1F, -5.75F, 0.75F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 300
        gunModel[263].setRotationPoint(8.5F, -5.75F, 0.75F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 301
        gunModel[264].setRotationPoint(8.5F, -5.75F, 0.75F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 298
        gunModel[265].setRotationPoint(7.3F, -5.75F, 0.75F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 299
        gunModel[266].setRotationPoint(7.3F, -5.75F, 0.75F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 300
        gunModel[267].setRotationPoint(7.7F, -5.75F, 0.75F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 301
        gunModel[268].setRotationPoint(7.7F, -5.75F, 0.75F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 298
        gunModel[269].setRotationPoint(6.5F, -5.75F, 0.75F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 299
        gunModel[270].setRotationPoint(6.5F, -5.75F, 0.75F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 300
        gunModel[271].setRotationPoint(6.9F, -5.75F, 0.75F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 301
        gunModel[272].setRotationPoint(6.9F, -5.75F, 0.75F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F); // 298
        gunModel[273].setRotationPoint(6.1F, -5.75F, 0.75F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.3F, -0.9F, 0F, -0.3F, -0.9F, 0F, -0.6F, 0F, -0.8F, -0.6F, 0F, -0.8F, -0.6F, -0.9F, 0F, -0.6F, -0.9F); // 299
        gunModel[274].setRotationPoint(6.1F, -5.75F, 0.75F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.7F, -0.3F, -0.2F, -0.9F, -0.3F, -0.2F, -0.9F, -0.3F, -0.6F, -0.7F, -0.3F, -0.6F, -0.2F, -0.2F, -0.2F, 0F, -0.2F, -0.2F, 0F, -0.2F, -0.6F, -0.2F, -0.2F); // 271
        gunModel[275].setRotationPoint(8.5F, -5.4F, -0.5F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.2F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, -0.2F, 0F, 0.2F, -0.2F, 0F, -1.1F, -0.3F, -0.8F, -0.9F, -0.3F, -0.8F, -0.9F, -0.3F, 0F, -1.1F, -0.3F); // 282
        gunModel[276].setRotationPoint(9.1F, -4.4F, -0.5F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.7F, -0.3F, -0.2F, -0.7F, -0.3F, -0.2F, -0.7F, -0.3F, -0.5F, -0.7F, -0.3F, -0.5F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F); // 271
        gunModel[277].setRotationPoint(8.3F, -5.4F, -0.5F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.1F, 0.2F, -0.2F, -0.8F, 0.2F, -0.2F, -0.8F, 0.2F, -0.2F, 0.1F, 0.2F, -0.2F, 0.1F, -1.1F, -0.3F, -0.8F, -1.1F, -0.3F, -0.8F, -1.1F, -0.3F, 0.1F, -1.1F, -0.3F); // 282
        gunModel[278].setRotationPoint(8.9F, -4.4F, -0.5F);


        ammoModel = new ModelRendererTurbo[10];
        ammoModel[0] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 193, 17, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 201, 17, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.0F, -0.3F, -0.1F, -1.45F, -0.2F, -0.1F, -1.45F, -0.2F, -0.1F, 0.0F, -0.3F, -0.1F, -0.2F, -5.4F, -0.1F, -1.3F, -5.65F, -0.1F, -1.3F, -5.65F, -0.1F, -0.2F, -5.4F, -0.1F); // Import
        ammoModel[0].setRotationPoint(3.9F, -4.9F, -0.5F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.4F, -0.25F, -0.1F, -1.2F, -0.15F, -0.2F, -1.2F, -0.15F, -0.2F, -0.4F, -0.25F, -0.1F, -0.7F, -5.55F, -0.1F, -0.9F, -5.7F, -0.2F, -0.9F, -5.7F, -0.2F, -0.7F, -5.55F, -0.1F); // Import
        ammoModel[1].setRotationPoint(5.2F, -3.8F, -0.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.35F, -0.8F, -0.05F, -0.25F, -0.6F, -0.15F, -0.25F, -0.6F, -0.15F, -0.35F, -0.8F, -0.05F, -0.5F, 0.05F, -0.05F, -0.1F, -0.15F, -0.15F, -0.1F, -0.15F, -0.15F, -0.5F, 0.05F, -0.05F); // Import
        ammoModel[2].setRotationPoint(6F, -2.05F, -0.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.2F, -0.05F, -0.1F, -1.4F, 0.1F, -0.2F, -1.4F, 0.1F, -0.2F, -0.2F, -0.05F, -0.1F, -0.6F, -5.9F, -0.1F, -1.0F, -6.1F, -0.2F, -1.0F, -6.1F, -0.2F, -0.6F, -5.9F, -0.1F); // Import
        ammoModel[3].setRotationPoint(5.7F, -2.4F, -0.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.7F, -0.1F, -0.3F, -0.5F, -0.2F, -0.3F, -0.5F, -0.2F, -0.3F, -0.7F, -0.1F, -0.35F, -0.25F, -0.05F, -0.25F, -0.45F, -0.15F, -0.25F, -0.45F, -0.15F, -0.35F, -0.25F, -0.05F); // Import
        ammoModel[4].setRotationPoint(6F, -2F, -0.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 2, 7, 1, 0F, -0.55F, -0.2F, -0.1F, -1.05F, -0.2F, -0.2F, -1.05F, -0.2F, -0.2F, -0.55F, -0.2F, -0.1F, -0.7F, -5.65F, -0.1F, -0.9F, -5.75F, -0.2F, -0.9F, -5.75F, -0.2F, -0.7F, -5.65F, -0.1F); // Import
        ammoModel[5].setRotationPoint(4.9F, -4.9F, -0.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.1F, -0.5F, -0.1F, -1.6F, -0.25F, -0.1F, -1.6F, -0.25F, -0.1F, 0.1F, -0.5F, -0.1F, -0.2F, -5.1F, -0.1F, -1.3F, -5.55F, -0.1F, -1.3F, -5.55F, -0.1F, -0.2F, -5.1F, -0.1F); // Import
        ammoModel[6].setRotationPoint(4.2F, -3.8F, -0.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 3, 7, 1, 0F, 0.3F, -0.5F, -0.1F, -1.8F, -0.05F, -0.1F, -1.8F, -0.05F, -0.1F, 0.3F, -0.5F, -0.1F, -0.2F, -5.2F, -0.1F, -1.4F, -5.9F, -0.1F, -1.4F, -5.9F, -0.1F, -0.2F, -5.2F, -0.1F); // Import
        ammoModel[7].setRotationPoint(4.7F, -2.4F, -0.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.2F, -1.4F, -0.1F, -0.4F, -0.7F, -0.1F, -0.4F, -0.7F, -0.1F, -0.2F, -1.4F, -0.1F, -0.225F, 0.45F, -0.05F, -0.35F, -0.25F, -0.05F, -0.35F, -0.25F, -0.05F, -0.225F, 0.45F, -0.05F); // Import
        ammoModel[8].setRotationPoint(4.7F, -2F, -0.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.225F, -1.5F, -0.05F, -0.35F, -0.8F, -0.05F, -0.35F, -0.8F, -0.05F, -0.225F, -1.5F, -0.05F, -0.4F, 0.8F, -0.05F, -0.2F, 0.05F, -0.05F, -0.2F, 0.05F, -0.05F, -0.4F, 0.8F, -0.05F); // Import
        ammoModel[9].setRotationPoint(4.7F, -2.05F, -0.5F);


        slideModel = new ModelRendererTurbo[13];
        slideModel[0] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 105, 17, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 129, 17, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 201, 49, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.4F, 0.1F, -0.2F, -0.35F, 0.1F, -0.2F, -0.35F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.35F, 0.1F, -0.3F, -0.35F); // Import
        slideModel[0].setRotationPoint(3.9F, -6.1F, -0.65F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F); // Import
        slideModel[1].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F); // Import
        slideModel[2].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F); // Import
        slideModel[3].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F); // Import
        slideModel[4].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F, -0.6F, -0.45F, -0.2F, -0.3F, -0.4F, -0.2F, -0.3F, -0.4F, -0.2F, -0.6F, -0.45F, -0.2F); // Import
        slideModel[5].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F); // Import
        slideModel[6].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.45F, -0.6F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F); // Import
        slideModel[7].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.6F, -0.55F, -0.2F, -0.3F, -0.6F, -0.2F, -0.3F, -0.6F, -0.2F, -0.6F, -0.55F, -0.2F, -0.55F, -0.4F, -0.2F, -0.4F, -0.3F, -0.2F, -0.4F, -0.3F, -0.2F, -0.55F, -0.4F, -0.2F); // Import
        slideModel[8].setRotationPoint(5.3F, -5.75F, -1.5F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F); // Import
        slideModel[9].setRotationPoint(5.3F, -5.75F, -1.1F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F, -0.4F, -0.45F, 0.15F); // Import
        slideModel[10].setRotationPoint(5.3F, -5.75F, -1.1F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.4F, -0.55F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F, -0.45F, -0.4F, 0.15F); // Import
        slideModel[11].setRotationPoint(5.3F, -5.75F, -1.1F);

        slideModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.15F, 0.1F, -0.3F, -0.35F, 0.1F, -0.3F, -0.35F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.15F, 0.1F, -0.4F, -0.35F, 0.1F, -0.4F, -0.35F); // Import
        slideModel[12].setRotationPoint(3.9F, -5.7F, -0.65F);

        gadgetAttachPoint = new Vector3f(29.5F / 64F, 21F / 64F, -3F / 64F);
        scopeAttachPoint = new Vector3f(13F / 64F, 24.6F / 64F, 0F / 16F);
        gripAttachPoint = new Vector3f(44 / 64F, 17.6F / 64F, 0F / 16F);

        gunSlideDistance = 0.15F;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(0.0F, 0.0F, 0.0F);
        hasFlash = true;
        hasArms = true;
        enableNewArm = true;
        leftArmPos = new Vector3f(2F, 0.1F, -8.5F);
        leftArmRot = new Vector3f(-80F, -55F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.12F, -0.55F, -0.1F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.17F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.17F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(2.0F, 1.65F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3.0F, 7.75F);
        casingAnimSpread = new Vector3f(3.0F, 5.0F, 3.0F);
        casingAnimTime = 6;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        muzzleFlashPoint = new Vector3f(4.0F, 0.7F, 0.0F);
        thirdPersonOffset = new Vector3f(-0.12F, -0.1F, 0.0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(-1F, -0.5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.0325F;

        flipAll();

        crouchZoom = -0.05F;
        zoomOffset = 0.3F;
        ShakeDistance = 0.3F;
        gunOffset = -0.8F;

    }
}